My Boy

Who am I?

Hey! I'm Scott, and I am a Game, Narrative, and Level Designer.

As of December 2023, I am creating a 2D Platformer in the Unreal Engine, with a placeholder name of Project Augment.

I started my journey into Game Design in 2018 and have worked on a variety of projects, including a published VR experience with LiminalVR, Big Top Blast, and participating in multiple Global Game Jams.

At the core of everything I build is the narrative, and I like creating stories that leave lasting moments that stay with my players long after the game is turned off.

My favourite game is Donkey Kong Country 2, and in my spare time, I build and paint models for DnD/Warhammer and spend as much time with my cats as possible. That handsome fellow over there is called Ecco!

Showreel

Here is a collection of some projects I have worked on.

In order of showcase:
Project Augment, a 2D platformer and my passion project/portfolio piece. Currently in development in the Unreal Engine.
Big Top Blast, a Unity project developed for VR during my time as an intern with LiminalVR. Published on the Liminal platform.
.magnet, an Unreal Engine capstone university project made in the Unreal Engine.
Kaiju Konstructions, created during the 2022 Global Game Jam in the Unreal Engine.